
Kirby Super Star plays like a standard 16-bit era platforming video game, in which Kirby, the main character, can go left, right, up and down on a two dimensional plane. Throughout each level, Kirby must avoid touching environmental hazards and a variety of enemies, who mostly have their own attacks. Kirby has a health meter, and when this is depleted, Kirby loses one life and returns to a save point. If he loses all of his lives, the game ends.
Kirby Super Star allows Kirby to copy the abilities of his enemies, and then perform a wide range of attacks using these abilities. Kirby wears different hats and changes color according to the ability he is using.
One of the unique features of this Kirby game is the addition of a “helper”. The helper is an enemy-turned-friend who follows Kirby around and helps fight enemies. A second player can use an additional controller to control the helper, making a solo experience into a two-player adventure. The helper also sometimes has abilities that Kirby does not when taken control of by a second player. For instance, if Kirby got a Wheel Kirby power and turned it into a helper, Kirby could ride on the helper. While Kirby would die after falling into a pit, a helper character had no such vulnerability. Most of the mini-games have two-player modes as well.
Kirby Super Star is one of the three international Super Nintendo games (outside Japan) that uses the SA-1 chip. The other two are Super Mario RPG: Legend of the Seven Stars and Kirby’s Dream Land 3.
The documentation delivered appears to be the game manual! Grab it HERE!