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Tag Archives: Platforming

B.O.B. (SNES)

When B.O.B. crashes his dad’s space car on the way to pick up his date, he finds himself stranded on a hostile asteroid filled with enemies. By collecting power ups and using fast reflexes, B.O.B. tries to find his way off the planet and to his date. B.O.B. fights his way through the forty-five levels, including boss fights and spaceship-racing stages.

The player can choose from a wide variety of weapons and gadgets called “remotes”, each with their own ammunition or stock. Use of remotes, such as a trampoline or helicopter, is necessary to complete some stages. A punch is also available when ammunition for B.O.B.’s gun runs out, or if the player wishes to conserve it. There is a time limit on every stage and once it runs out the player loses.

B.O.B. uses the same game engine as the Wayne’s World video game, also developed by Gray Matter. Elements of the shooting, jumping, and boss battles are very similar between the two games.

The documentation appears to be the manual. Grab it HERE!

 
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Posted by on December 17, 2011 in Game Manual's, Game Profile

 

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Kirby’s Dream Land (Gameboy)

The gluttonous King Dedede has stolen all of the food from the inhabitants of Dream Land for a midnight feast, so Kirby, a resident of Dream Land, goes to retrieve the food and stop Dedede. Kirby’s Dream Land plays like other platformers of the 8-bit and 16-bit era of video games: Kirby must use various natural abilities and occasionally external abilities or items while heading toward the goal at the end of each level. Like many 1980s-era platformers, the player can accumulate points, with an extra life granted when the player has enough points. However, because Kirby lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. All levels are played on a two-dimensional plane, letting Kirby move only left, right, up, and down. Kirby can walk, jump, and fly. Kirby can also inhale objects and enemies, swallowing them or spitting them out as projectiles.

Extra Game and config mode

After beating the main game, players are given the option to play an extra game by pressing up, A, and Select. The game is very similar to the main game, featuring much the same story but more difficult bosses and enemies. It is presumably the basis for the Revenge of the King game featured in 2008′s Kirby Super Star Ultra for the Nintendo DS.

After completing the extra game, the code Down, B and Select is given, which gives access to the config mode, where number of hit points and lives can be changed, as well as a sound test.

The documentation appears to be the manual. Grab it HERE!

 
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Posted by on December 17, 2011 in Game Manual's, Game Profile

 

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