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Tag Archives: Puzzle

Great Waldo Search (SNES)

http://upload.wikimedia.org/wikipedia/en/c/ce/GWS.SNES.jpg

The pictures are slightly animated images of Waldo scenes, the player has to scroll along the long picture to survey the scape while searching for Waldo and other objects. The directional buttons control a magnifying glass and is used in order to “find” objects. Waldo’s dog Woof is also in each level and by finding him the player gets to play a small bonus game to collect points while controlling Woof on a flying carpet.

The graphics of the Sega and Super Nintendo versions are vastly improved from the original NES version, but the levels and gameplay remain the same.

The documentation appears to be the manual. Grab it HERE!

 
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Posted by on January 3, 2012 in Game Manual's, Game Profile

 

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Pac-Man 2:The New Adventures (SNES)

http://upload.wikimedia.org/wikipedia/en/c/c1/Hello_pacman_%28jap%29.jpg

In Pac-Man 2, the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks. Pac-Man himself walks around in a cartoon world and interacts directly with the player, as well as with objects and other characters. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot that can be used to strike certain objects, including Pac-Man himself.

Pac-Man’s mood varies throughout the game, usually in response to his environment or the player’s actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of “bad” moods can at time compromise the player’s ability to progress. There are a few instances, however, where Pac Man is required to be angry. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve – for example, hitting a door may cause Pac-Man to go inside a house to discover a clue. But beware – a few objects when hit can also produce disastrous (and humorous) results. Hitting a trash can on a city street at the wrong time, for example, can cause a cat to jump out and attack Pac-Man.

Throughout the game, Pac-Man is occasionally harassed by the four ghosts from the classic Pac-Man games. When this happens, Pac-Man is paralyzed by fear and eventually faints, unless the player gives him a power pellet. Then Pac-Man becomes Super Pac-Man for a brief time and flies around, eating the ghosts. In some cases, the ghosts may leave behind important objects.

The documentation appears to be the maual. Grab it HERE!

 
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Posted by on January 3, 2012 in Game Manual's, Game Profile

 

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Lemmings (SNES)

http://upload.wikimedia.org/wikipedia/en/0/0c/Lemmings-BoxScan.jpg

Lemmings game is divided into a number of levels, grouped into four difficulty levels. Each level comprises both destructible landscape elements such as rocks, nondestructible sections such as steel plates, and numerous obstacles including chasms, high walls, large drops, pools of water or lava, and booby traps. Each level also includes one or more entrance points and one or more exits. The goal is to guide at least a certain percentage of the green-haired, blue-robed lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to usUnless assigned a special task, each lemming will walk in one direction ignoring any other lemming in its way (except “Blockers”), falling off any edges and turning around if they hit an obstacle they cannot pass. They die if they fall from a great height, fall into water or lava or off the map, or get caught in a trap; they also die after being assigned the suicide bomber skill.

The documentation appears to be the game manual! Grab it HERE!

 
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Posted by on December 8, 2011 in Game Manual's, Game Profile

 

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