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Tag Archives: Single-Player

Fear Effect (PSX)

http://upload.wikimedia.org/wikipedia/en/6/6d/Fear_Effect.jpg

Fear Effect features gameplay with unshaded characters textured to resemble cel-shading. Rather than using pre-rendered 2D backgrounds, the environments are composed of streaming or looping full-motion video. As a consequence, the game is composed of four discs. There are also puzzles interspersed between action sequences, similar to other games of the survival horror genre.

The player controls one of three mercenaries (either Hana, Deke, or Glas) and pilots them through areas filled with human and non-human enemies. The game controls are similar to traditional survival horror tank controls, with an exception being that the characters can run and shoot simultaneously. When wielding two guns (one in each hand), they are also able to shoot multiple enemies at the same time. Another feature is the ability to duck and roll; while facing a number of the armed foes, the player can roll a short distance and avoid taking enemy fire.

The game’s title refers to the player’s life bar, a meter which resembles a pulsing EKG. When the player is damaged, the green line of the EKG will pulse faster and turn red. It is possible to ‘regain’ health by performing acts that will calm that character’s heart rate. These include solving a puzzle or sneaking behind a guard to perform a stealth kill. Both will be rewarded with a health boost that brings the meter back to green.

The documentation appears to be the game manual! Grab it HERE!

 
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Posted by on December 8, 2011 in Game Manual's, Game Profile

 

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Kirby Super Star (SNES)

http://upload.wikimedia.org/wikipedia/en/3/3a/Kirby_Super_Star_Coverart.png

Kirby Super Star plays like a standard 16-bit era platforming video game, in which Kirby, the main character, can go left, right, up and down on a two dimensional plane. Throughout each level, Kirby must avoid touching environmental hazards and a variety of enemies, who mostly have their own attacks. Kirby has a health meter, and when this is depleted, Kirby loses one life and returns to a save point. If he loses all of his lives, the game ends.

Kirby Super Star allows Kirby to copy the abilities of his enemies, and then perform a wide range of attacks using these abilities. Kirby wears different hats and changes color according to the ability he is using.

One of the unique features of this Kirby game is the addition of a “helper”. The helper is an enemy-turned-friend who follows Kirby around and helps fight enemies. A second player can use an additional controller to control the helper, making a solo experience into a two-player adventure. The helper also sometimes has abilities that Kirby does not when taken control of by a second player. For instance, if Kirby got a Wheel Kirby power and turned it into a helper, Kirby could ride on the helper. While Kirby would die after falling into a pit, a helper character had no such vulnerability. Most of the mini-games have two-player modes as well.

Kirby Super Star is one of the three international Super Nintendo games (outside Japan) that uses the SA-1 chip. The other two are Super Mario RPG: Legend of the Seven Stars and Kirby’s Dream Land 3.

The documentation delivered appears to be the game manual! Grab it HERE!

 
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Posted by on December 7, 2011 in Game Manual's, Game Profile

 

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