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Lunar 2:Eternal Blue Complete

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The story takes place approximately one thousand years after the events of Lunar: Silver Star Story Complete. Once again, Lunar (an inhabited moon that circles a planet called The Blue Star) is endangered, this time by the return of Zophar, the God of Evil responsible for the destruction of life on the Blue Star millennia before. This causes Lucia, a being assigned the task of eventually reviving life on the Blue Star, to awaken before her time and set forth on a mission to once again eliminate Zophar’s influence.

The story then unfolds from the perspective of Hiro, a teenaged archaeologist who resides in the Salyan Desert with his grandparent and adolescent dragon companion Ruby (who, like Nall in the previous game, resembles a talking, winged cat). The game begins with Hiro and Ruby pilfering a Dragon’s Eye jewel from one of the several ancient ruins in their region. The escapade ends with Hiro inadvertently setting off a trap that forces them to flee from the ruins and ultimately prevents their return.

On the way back to the research outpost, Hiro and Ruby are stopped by a principle member of Althena’s Guards, the arrogant and boisterous White Knight Leo, who informs them that a ‘Destroyer’ is to appear at the ruins to the Northwest and that they should return to their homes immediately. Upon arriving at their home, the two find Leo attempting to extract information about the nearby ruins (referred to as ‘The Blue Spire’) from their grandfather Gwyn, an elderly archaeologist, in the hope of achieving access to the ruins’ impenetrable interior. Finding Gwyn of little use, Leo departs, leaving the three of them to ponder the arrival of the so-called ‘Destroyer’. When Hiro climbs to the roof to survey the status of their surroundings, he witnesses a mysterious light emanating from the Blue Spire. He informs his grandfather of the strange phenomenon, and the three of them decide to investigate the ruins for themselves.

The documentation appears to be a full map and manual!

MAP

MANUAL

 

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Lunar:The Silver Star Story Complete (PSX)

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Silver Star Story Complete is a traditional, top-down console role-playing game featuring two-dimensional character and background graphics. Using the Sega Saturn and PlayStation’s advanced hardware, many elements of the original game’s presentation have been altered, including a larger color palette, more sophisticated visual effects, and improved sound quality. Throughout gameplay, the story is interspersed with fully animated cut scenes designed to give the game a cinematic feel, and allow the player to get more involved in the game’s plot. Players advance the game’s narrative by completing story-based objectives and interacting with non-player characters. In the original version, players encountered enemy monsters randomly every few steps when traveling in a harsh environments, while the remake now makes enemies visible, with combat ensuing only after a character has come in contact with one.[1]

Many of the game’s new battle features were adapted from Lunar: Eternal Blue, including the auto-battle feature that allows players to set moves and actions in advance.[1] While in combat, a player may choose to attack an enemy, move about the battlefield, use magic or items, stand their ground and defend, or flee the battle entirely. Silver Star Story Complete retains the original version’s movement feature, which requires characters to be within a certain distance of an enemy before it can be attacked. Battles are won when all enemies are defeated, yielding experience points that allow characters to gain levels, making them stronger as well as allowing access to better abilities. By gaining levels, as well as finding or purchasing increasingly more powerful weapons and armor, characters can battle increasingly more powerful enemies as the game progresses.

The documentation is a map and manual!

MAP

MANUAL

 
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Posted by on December 9, 2011 in Game Manual's, Game Profile

 

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